![]() ![]() Thank you to everyone involved in making this mod, the nostalgia factor.Įdit: Should add that this is on a Windows 10 PC. I should also note that turning off PPU (fast video) in bsnes doesn't fix it either, and I've heard that turning off those enhancements is the closest thing we have to legit emulation. Screenshots will help, but I wanted to ask, what emulator do we all use? Is this issue known? Are there some settings that I've overlooked that may fix it? Enabling the remove sprite limit option in bsnes fixes the spells but causes other issues (jumping characters will show up on top of the menu/stats section of the screen in battles) I've tested snes9x and bsnes, both have the issue. I plan to add some screenshots to this thread tonight but I wanted to start a discussion about which emulator, which settings, etc. It almost looks like screen tearing on the spell effect sprites. All Rights Reserved.Love this mod! I'm having difficulty getting rid of the sprite flicker issues that happen during things like spell animations. Harvest Moon is a registered trademark of Natsume Inc. Harvest Moon ©1996 AMCCUS ©1996 PACK-IN-VIDEO ©1997 NATSUME INC. SIDE POCKET ©G-MODE Corporation / DATA EAST © 1995 HAL Laboratory, Inc./Nintendo.įighter’s History ©G-MODE Corporation / DATA EAST ![]() Kirby's Avalanche™ © 1995 Compile/Banpresto. 2020Ĭongo's Caper ©G-MODE Corporation / DATA EAST All Rights Reserved.ĮarthBound™ ©1995 APE/Shigesato Itoi/Nintendo.Įarthworm Jim™ 2 © Interplay Entertainment Corp. All Rights Reserved.īombuzal © 2020, Throwback Entertainment Inc. JellyBoy © 2020, Throwback Entertainment Inc. Magical Drop2 ©G-MODE Corporation / DATA EASTĬaveman Ninja ©G-MODE Corporation / DATA EASTĬlaymates © Interplay Entertainment Corp. Super Baseball Simulator 1.000 ©CULTURE BRAIN EXCEL Smash Tennis™ & ©1993 Bandai Namco Entertainment Inc. Pop'n TwinBee ©Konami Digital Entertainment ![]() Kirby Super Star™ © 1995, 1996 Nintendo/HAL Laboratory, Inc.īreath Of Fire II ©CAPCOM CO., LTD. Joe & Mac 2: Lost in the Tropics ©G-MODE Corporation / DATA EAST ![]() EARTH DEFENSE FORCE ©CITY CONNECTION CO., LTD 1994, 2019 ALL RIGHTS RESERVED īRAWL BROTHERS ©CITY CONNECTION CO., LTD Super Tennis ©1991 Tokyo Shoseki/Nintendo īreath Of Fire ©CAPCOM CO., LTD. Kirby's Dream Course™ © 1994, 1995 Hal Laboratory, Inc./ Nintendo. Kirby's Dream Land™ 3 ©1997 HAL Laboratory, Inc. The Legend of Zelda™: A Link to the Past™ ©1991-1992 Nintendo Super Mario World™ 2: Yoshi's Island™ ©1995 Nintendo The PAL version of Pop’n TwinBee has been altered to run at the same 60 Hz as the original Japanese version. A Nintendo Switch Online membership is required to access these games. The longer I set the buffer length (64 ms, 96 ms, etc.), the longer between sound hiccups. There are some differences in game performance and presentation as compared to the original versions of these games. Posts: 29 Joined: Wed 2:28 pm Snes9x 1.53 Sound Crackling by Spooniest Tue 7:59 pm I'm getting some intermittent pops in the sound whenever the buffer length is reached. The games compiled in this software are reproductions of the original games for use on the Nintendo Switch system. The storage requirements will increase as additional games are added to the software. Smartphone app features available in compatible games. Nintendo Account age 13+ required to access some online features on the app, including voice chat. Persistent Internet and compatible smartphone required to use app. *Nintendo Switch Online membership (sold separately) and Nintendo Account required. Internet access required for online features. Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Donkey Kong Country 2: Diddy's Kong-Questĭonkey Kong Country 3: Dixie Kong's Double Trouble! ![]()
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